Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Magnolia Miller's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Psychologically damaged by Magnolia Miller's time in the scouts. |
3 |
23 |
Failed to qualify for Free Trader (Merchant). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Magnolia Miller's Contacts or Allies betrays Magnolia Miller, ending Magnolia Miller's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Citizen (Worker). |
4 |
26 |
Accused of a crime |
5 |
28 |
Became a Prisoner (Fixer). |
5 |
30 |
Defeated a prison gang. Gain an Enemy. |
6 |
32 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
36 |
Parole hearing. |
7 |
36 |
Returned to Prisoner (Fixer). |
7 |
38 |
Defeated a prison gang. Gain an Enemy. |
8 |
40 |
Continued as Prisoner (Fixer). |
8 |
43 |
Disgraced. Word of Magnolia Miller's criminal past reaches Magnolia Miller's homeworld. |