Magnolia Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 45 F 6 (0) 7 (0) 5 (-1) 2 (-2) 5 (-1) 5 (-1)675255
Clubfoot, Envious
 
Skills
Astrogation 0
Deception 1
Electronics (Comms) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Pilot 0
Profession (Worker) 0
Science (Robotic Sciences) 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout12
Drifter Wanderer 01
Citizen Worker 01
Prisoner Fixer 03
Prisoner Inmate 01
 
Name Type Affinity Enmity Power Influence Species
Deborah Dixon Enemy 0 1 6 2 Tapazmal (F/18)
Deborah Dixon's influence is diminished.
Arvilla Nelson Enemy 0 4 2 0 Solomani, Imperium (F/30)
Arvilla Nelson's influence is diminished.
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 21 Spend several years jumping from world to world in Magnolia Miller's scout ship.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 23 Psychologically damaged by Magnolia Miller's time in the scouts.
3 23 Failed to qualify for Free Trader (Merchant).
3 23 Became a Drifter (Wanderer).
3 24 Betrayed by a friend. One of Magnolia Miller's Contacts or Allies betrays Magnolia Miller, ending Magnolia Miller's career. That Contact or Ally becomes a Rival or Enemy.
4 24 Became a Citizen (Worker).
4 26 Accused of a crime
5 28 Became a Prisoner (Fixer).
5 30 Defeated a prison gang. Gain an Enemy.
6 32 Switched to Prisoner (Inmate) with previous rank.
6 36 Parole hearing.
7 36 Returned to Prisoner (Fixer).
7 38 Defeated a prison gang. Gain an Enemy.
8 40 Continued as Prisoner (Fixer).
8 43 Disgraced. Word of Magnolia Miller's criminal past reaches Magnolia Miller's homeworld.
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