Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Mahala Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
28 |
Mahala Paul foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Forced to continue current assignment |
3 |
28 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Mahala Paul is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Returned to Drifter (Barbarian). |
5 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Voluntarily left Barbarian |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Mahala Paul's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |