Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Mammie Simmons's ship is damaged, and Mammie Simmons have to hitch-hike Mammie Simmons's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Mammie Simmons have no idea what happened to Mammie Simmons – they found Mammie Simmons's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A good deal ensures Mammie Simmons is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A series of bad deals and decisions force Mammie Simmons into bankruptcy. Mammie Simmons salvages what Mammie Simmons can. |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Flight) with the new title Crewman. |
6 |
40 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
40 |
Returned to Merchant (Merchant Marine). |
7 |
42 |
Smuggle illegal items onto a planet. |