Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Margaret McMillan's Contacts or Allies betrays Margaret McMillan, ending Margaret McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Margaret McMillan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
22 |
Became a Entertainer (Journalist). |
3 |
26 |
Public opinion turns on Margaret McMillan. |
4 |
26 |
Became a Scout (Explorer). |
4 |
27 |
Margaret McMillan have no idea what happened to Margaret McMillan – they found Margaret McMillan's ship drifting on the fringes of friendly space. |
5 |
27 |
Became a Scholar (Scientist). |
5 |
29 |
Margaret McMillan's work is sabotaged by unknown parties. Margaret McMillan may salvage what Margaret McMillan can and give up. |
6 |
29 |
Failed to qualify for Broker (Merchant). |
6 |
29 |
Switched to Drifter (Wanderer). |
6 |
30 |
Find an Alien Artifact. |
6 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
34 |
Margaret McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
36 |
Opponents of Margaret McMillan's belief system ambush Margaret McMillan. |
8 |
36 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
9 |
36 |
Returned to Drifter (Wanderer). |
9 |
37 |
Attempted a risky adventure and was injured. |
9 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
40 |
Continued as Drifter (Wanderer). |
10 |
44 |
Good fortune |
10 |
44 |
Forced to muster out. |
11 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
44 |
Retired at age 44. |