Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Gain Enemy if Margaretta Arnold don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Scout (Courier). |
5 |
30 |
Margaretta Arnold's scout ship is one of the first on the scene to rescue the survivors of a disaster but Margaretta Arnold fail to help. Gain an Enemy. |
5 |
30 |
Margaretta Arnold inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Forced to muster out. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
33 |
Gained a contact. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
37 |
Make an unexpected connection outside Margaretta Arnold's normal circles. Gain a Contact. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
42 |
Make an unexpected connection outside Margaretta Arnold's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 2. |