Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Marian Reid's work ends up coming home with Marian Reid, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Accused of a crime |
3 |
24 |
Became a Prisoner (Fixer). |
3 |
26 |
A guard takes a dislike to Marian Reid. |
4 |
28 |
Continued as Prisoner (Fixer). |
4 |
30 |
Defeated a prison gang. Gain an Enemy. |
5 |
32 |
Continued as Prisoner (Fixer). |
5 |
35 |
Attmped but failed to save a guard or prison officer. |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
38 |
Attacked by another prisoner. |
6 |
40 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
40 |
Paroled from prison. |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Marian Reid's Contacts or Allies betrays Marian Reid, ending Marian Reid's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |