Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
20 |
Became a Noble (Dilettante) with the new title Wastrel. |
2 |
23 |
Become deeply involved in politics on Marie Bluit's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
24 |
Continued as Noble (Dilettante). |
3 |
25 |
time as a ruler or playboy gives Marie Bluit a wide range of experiences. |
3 |
28 |
Promoted to Noble (Dilettante) rank 1. |
4 |
28 |
Voluntarily left Dilettante |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
Perform an exemplary service for the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Marie Bluit's scout ship. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
Spend several years jumping from world to world in Marie Bluit's scout ship. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Marie Bluit's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marie Bluit fail to help. Gain an Enemy. |
7 |
43 |
Psychologically damaged by Marie Bluit's time in the scouts. |