Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
One of Marietta Fitzsimons's pieces of art is stolen, and the investigation brings Marietta Fitzsimons into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
Lost eye or limb. Fully recovered. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Imperial trade restrictions force Marietta Fitzsimons out of business. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Line/Crew). |
4 |
29 |
During a battle, defeat or victory depends on Marietta Fitzsimons's actions. The ship suffers severe damage and Marietta Fitzsimons is blamed for the disaster. Marietta Fitzsimons is court - martialled and discharged. |
5 |
29 |
Returned to Merchant (Merchant Marine). |
5 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Voluntarily left Merchant Marine |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
34 |
Suffer from a life-threatening illness. |
7 |
34 |
Failed to qualify for Explorer (Scout). |
7 |
34 |
Switched to Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Marietta Fitzsimons's Contacts or Allies betrays Marietta Fitzsimons, ending Marietta Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Failed to qualify for Broker (Merchant). |
8 |
38 |
Switched to Drifter (Barbarian). |
8 |
40 |
Marietta Fitzsimons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
40 |
Entered Merchant Academy with the Business curriculum. |
9 |
41 |
Gained a contact. |
9 |
43 |
Dropped out of the merchant academy. |