Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Marilyn McRae have no idea what happened to Marilyn McRae – they found Marilyn McRae's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
25 |
An expedition or voyage goes wrong, leaving Marilyn McRae stranded in the wilderness. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Marilyn McRae's Contacts or Allies betrays Marilyn McRae, ending Marilyn McRae's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A series of bad deals and decisions force Marilyn McRae into bankruptcy. Marilyn McRae salvages what Marilyn McRae can. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
35 |
Gain Enemy if Marilyn McRae don't already have one. |
7 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |