Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Marlene Ward is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
21 |
Advanced training in a specialist field. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
25 |
Marlene Ward rise to a position of power in Marlene Ward's colony or corporation. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Voluntarily left Corporate |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Marlene Ward's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A series of bad deals and decisions force Marlene Ward into bankruptcy. Marlene Ward salvages what Marlene Ward can. |
7 |
38 |
Failed to qualify for Courier (Scout). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Marlene Ward's Contacts or Allies betrays Marlene Ward, ending Marlene Ward's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
43 |
Encounter a Psionic institute. |
8 |
43 |
Tested for psionic powers |