Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Criticised a questionable political leader on Mathilda Tow's homeworld, causing his downfall. Gain an Enemy |
1 |
19 |
Mathilda Tow is forced out because of censorship or controversy. What truth did Mathilda Tow get too close to? |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Refused to criticise a questionable political leader on Mathilda Tow's homeworld. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Mathilda Tow is forced out because of censorship or controversy. What truth did Mathilda Tow get too close to? |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Failed to qualify for Scientist (Scholar). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Mathilda Tow's normal circles. Gain a Contact. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Switched to Entertainer (Journalist). |
8 |
43 |
Encounter a Psionic institute. |
8 |
43 |
Tested for psionic powers |
8 |
45 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |