Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Maxie McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
21 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
21 |
Failed to qualify for Performer (Entertainer). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
25 |
Find valuable salvage. |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Failed to qualify for Broker (Merchant). |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
31 |
Betrayed by a friend. One of Maxie McNab's Contacts or Allies betrays Maxie McNab, ending Maxie McNab's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Scholar (Physician). |
6 |
35 |
A disaster leaves several injured, and others blame Maxie McNab, forcing Maxie McNab to leave Maxie McNab's career. Gain a Rival. |
6 |
35 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
35 |
Continued as Scholar (Physician). |
7 |
37 |
Refuse to join a cheat in some fashion. |
8 |
39 |
Continued as Scholar (Physician). |
8 |
43 |
Make a breakthrough in Maxie McNab's field. |