Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Maxine Buckman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
30 |
Criticised a questionable political leader on Maxine Buckman's homeworld, causing his downfall. Gain an Enemy |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Maxine Buckman far from home. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
5 |
34 |
Voluntarily left Performer |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
Uncover a major conspiracy against Maxine Buckman's employers. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Voluntarily left Law Enforcement |
6 |
38 |
Switched to Entertainer (Artist). |
6 |
42 |
Maxine Buckman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |