Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Maybell Fox went above and beyond the call of duty. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Scout (Courier). |
4 |
32 |
Maybell Fox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maybell Fox fail to help. Gain an Enemy. |
4 |
32 |
Maybell Fox have no idea what happened to Maybell Fox – they found Maybell Fox's ship drifting on the fringes of friendly space. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Maybell Fox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maybell Fox fail to help. Gain an Enemy. |
5 |
35 |
Psychologically damaged by Maybell Fox's time in the scouts. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
40 |
Promoted to Scout (Courier) rank 2. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Maybell Fox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maybell Fox fail to help. Gain an Enemy. |
7 |
42 |
Maybell Fox have no idea what happened to Maybell Fox – they found Maybell Fox's ship drifting on the fringes of friendly space. |
7 |
44 |
Forced to muster out. |