Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Attacked by enemies that Maybell Hall easily defeat. |
2 |
26 |
Gain Enemy if Maybell Hall don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
27 |
Became a Scout (Courier). |
4 |
29 |
Spend several years jumping from world to world in Maybell Hall's scout ship. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Psychologically damaged by Maybell Hall's time in the scouts. |
7 |
37 |
Became a Merchant (Broker). |
7 |
41 |
Gained a contact. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
43 |
Given advanced training in a specialist field |
8 |
45 |
Promoted to Merchant (Broker) rank 2. |