Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
A mission goes wrong; Maybelle McMillan and several others are captured and mistreated by the enemy. Gain Maybelle McMillan's jailer as an Enemy. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Maybelle McMillan's work ends up coming home with Maybelle McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
A revolution, attack or other unusual event throws Maybelle McMillan's life into chaos, forcing Maybelle McMillan to leave the planet. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
38 |
Study Science (Social Sciences/Sophontology) as a hobby. |
6 |
40 |
Dropped out of the merchant academy. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |