Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Given a special assignment or duty in Melinda Day's unit. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Melinda Day is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Scientist (Scholar). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
34 |
Voluntarily left Scavenger |
6 |
34 |
Became a Scholar (Scientist). |
6 |
37 |
Entangled in a bureaucratic or legal morass that distracts Melinda Day from Melinda Day's work. |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
39 |
An expedition or voyage goes wrong, leaving Melinda Day stranded in the wilderness. |
8 |
39 |
Became a Merchant (Free Trader). |
8 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
43 |
Promoted to Merchant (Free Trader) rank 1. |