Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Nearly killed. Fully recovered. |
3 |
21 |
Became a Scout (Surveyor). |
3 |
24 |
Moved to a new world. |
4 |
25 |
Continued as Scout (Surveyor). |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
31 |
Attempted a risky adventure and was sent to prison. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Became a Prisoner (Thug). |
6 |
33 |
A riot engulfs the prison. |
6 |
33 |
Loot the guards/other prisoners. |
7 |
36 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
37 |
Hire a new lawyer. |
7 |
40 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
40 |
Paroled from prison. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
42 |
Mellie Burress do not know what happened to Mellie Burress. There is a gap in Mellie Burress's memory. |