Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Returned to Agent (Law Enforcement). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
26 |
A job goes wrong, forcing Mellie White to flee off-planet. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Hard times caused by a lack of interstellar trade costs Mellie White's job. |
5 |
28 |
Became a Scout (Explorer). |
5 |
31 |
Mellie White's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mellie White fail to help. Gain an Enemy. |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
32 |
Voluntarily left Explorer |
6 |
32 |
Failed to qualify for Law Enforcement (Agent). |
6 |
32 |
Switched to Drifter (Scavenger). |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
39 |
Mellie White do not know what happened to Mellie White. There is a gap in Mellie White's memory. |
8 |
40 |
Voluntarily left Scavenger |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Mellie White aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |