Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Merle Buckman survey an alien world. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Merle Buckman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merle Buckman fail to help. Gain an Enemy. |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Merle Buckman have no idea what happened to Merle Buckman – they found Merle Buckman's ship drifting on the fringes of friendly space. |
6 |
37 |
Failed to qualify for Physician (Scholar). |
6 |
37 |
Returned to Drifter (Barbarian). |
6 |
41 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
45 |
Inherit a gift from a rich relative. |
7 |
45 |
Promoted to Noble (Dilettante) rank 1. |