Senior Crewman Merle Fowler  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 45 F 9 (1) 2 (-2) 9 (1) 8 (0) 8 (0) 3 (-1)929883
Stately, Typical
 
Skills
Admin 1
Broker 0
Carouse 1
Drive (Track) 1
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Flyer 0
Gambler 1
Mechanic 2
Pilot (Small Craft) 1
Profession (Sports) 0
Science (Physical Sciences/Jump Space Physics) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker 13
Merchant Merchant Marine Senior Crewman14
 
Name Type Affinity Enmity Power Influence Species
Hal Curtis Rival 1 1 3 0 Darmine (M/37)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Merle Fowler is rewarded for Merle Fowler's diligence or cunning.
2 22 Continued as Citizen (Worker).
2 23 Merle Fowler rise to a position of power in Merle Fowler's colony or corporation.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 27 A revolution, attack or other unusual event throws Merle Fowler's life into chaos, forcing Merle Fowler to leave the planet.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
5 31 Continued as Merchant (Merchant Marine).
5 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 35 Continued as Merchant (Merchant Marine).
6 37 Given advanced training in a specialist field
7 39 Continued as Merchant (Merchant Marine).
7 42 Bankrupted by a rival. Gain the other trader as a Rival.
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