Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Cavalry (Army). |
2 |
28 |
Became a Drifter (Barbarian). |
2 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Became a Entertainer (Performer). |
3 |
33 |
Metta Guillan is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
33 |
Failed to qualify for Free Trader (Merchant). |
4 |
33 |
Switched to Drifter (Scavenger). |
4 |
34 |
Amnesia. |
5 |
37 |
Continued as Drifter (Scavenger). |
5 |
39 |
Attacked by enemies and injured. |
5 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
39 |
Gain Enemy if Metta Guillan don't already have one. |
6 |
41 |
Continued as Drifter (Scavenger). |
6 |
45 |
Metta Guillan do not know what happened to Metta Guillan. There is a gap in Metta Guillan's memory. |