Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Mildred Matthews foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Nearly killed. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Mildred Matthews's Contacts or Allies betrays Mildred Matthews, ending Mildred Matthews's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
36 |
Mildred Matthews learn something Mildred Matthews should not have – a corporate secret, a political scandal – which Mildred Matthews can profit from illegally. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
41 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |