Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Minta Sabilline do not know what happened to Minta Sabilline. There is a gap in Minta Sabilline's memory. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
42 |
Attacked by enemies that Minta Sabilline easily defeat. |
7 |
42 |
Gain Enemy if Minta Sabilline don't already have one. |