Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Mittie Middlemiss left the community. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
25 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
29 |
One of Mittie Middlemiss's pieces of art is stolen, and the investigation brings Mittie Middlemiss into the criminal underworld. |
3 |
29 |
Promoted to Entertainer (Artist) rank 1. |
4 |
29 |
Voluntarily left Artist |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Vessel participates in a notable military engagement. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Nearly killed. Fully recovered. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Mittie Middlemiss join a gambling circle on board. |