Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Scarred. Owe 2,500 for medical bills. |
1 |
19 |
Gain Enemy if Mittie Woolahan don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Gained a contact. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Continued as Scout (Explorer). |
5 |
32 |
Psychologically damaged by Mittie Woolahan's time in the scouts. |
6 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
33 |
Special assignment or duty on board ship. |
6 |
36 |
Attempt at commissioned failed. |
6 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
39 |
Failed to qualify for Colonist (Citizen). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Make an unexpected connection outside Mittie Woolahan's normal circles. Gain a Contact. |