Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Mossie Skidd's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Mossie Skidd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mossie Skidd fail to help. Gain an Enemy. |
2 |
26 |
Injured. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Mossie Skidd inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
29 |
Advanced training in a specialist field |
4 |
32 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
32 |
Voluntarily left Marine Support |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Risk Mossie Skidd's fortune on a possibility lucrative deal and win. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
41 |
Gained a contact. |