Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Entangled in a bureaucratic or legal morass that distracts Mossie Ward from Mossie Ward's work. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Established a network of contacts. Gain 1 contacts. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Mossie Ward's work ends up coming home with Mossie Ward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Explorer). |
6 |
40 |
Spend several years jumping from world to world in Mossie Ward's scout ship. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
44 |
Mossie Ward's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mossie Ward fail to help. Gain an Enemy. |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
44 |
Promoted to Scout (Explorer) rank 2. |