Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Myrle Ornery's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A series of bad deals and decisions force Myrle Ornery into bankruptcy. Myrle Ornery salvages what Myrle Ornery can. |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Myrle Ornery have no idea what happened to Myrle Ornery – they found Myrle Ornery's ship drifting on the fringes of friendly space. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Find Ancient Technology. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Encounter a Psionic institute. |
5 |
36 |
Tested for psionic powers |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
41 |
Voluntarily left Wanderer |
7 |
41 |
Failed to qualify for Performer (Entertainer). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
43 |
Birth or Death involving a family member or close friend. |