Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Myrtie Burke do not know what happened to Myrtie Burke. There is a gap in Myrtie Burke's memory. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Commanding officer takes an interest in Myrtie Burke's career. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Became a Merchant (Broker). |
5 |
32 |
Myrtie Burke's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
32 |
Became a Citizen (Corporate). |
6 |
36 |
A revolution, attack or other unusual event throws Myrtie Burke's life into chaos, forcing Myrtie Burke to leave the planet. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Myrtie Burke retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Myrtie Burke is chosen to represent Myrtie Burke's faith in a vid show or other highly public forum. |