Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Severely injured. Owe 25,000 for medical bills. |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Myrtis James foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
23 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
23 |
Voluntarily left Flight |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Go undercover to investigate an enemy. |
3 |
24 |
A job goes wrong, forcing Myrtis James to flee off-planet. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Accepted a deal with criminal or other figure under investigation. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
32 |
Myrtis James befriend a superior in the corporation or the colony. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
38 |
Myrtis James's business expands, Myrtis James's corporation grows, or the colony thrives. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
43 |
Myrtis James learn something Myrtis James should not have – a corporate secret, a political scandal – which Myrtis James can profit from illegally. |
7 |
43 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |