Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Established a network of contacts. Gain 1 contacts. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Broker). |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
31 |
Make an unexpected connection outside Myrtle Penn's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Amnesia. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Find valuable salvage. |