Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Gained a contact. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
25 |
Betrayed by a friend. One of Nannie Lowe's Contacts or Allies betrays Nannie Lowe, ending Nannie Lowe's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Nannie Lowe have no idea what happened to Nannie Lowe – they found Nannie Lowe's ship drifting on the fringes of friendly space. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Nannie Lowe retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |