Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Nannie Wigram is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
25 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Survived a risky adventure but gained nothing. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Nannie Wigram do not know what happened to Nannie Wigram. There is a gap in Nannie Wigram's memory. |
6 |
36 |
Became a Scout (Courier). |
6 |
37 |
Nannie Wigram's ship is ambushed by enemy vessels. Nannie Wigram successfully bargain with them. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Nannie Wigram's ship is damaged, and Nannie Wigram have to hitch-hike Nannie Wigram's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 3 Contacts. Gain 3 Enemies. |