Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Nealie Barbary run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Continued as Rogue (Pirate). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Nealie Barbary come into conflict with a splinter group Nealie Barbary's own religion which maintains Nealie Barbary's version is the wrong one. Gain 1 Rivals. |
7 |
35 |
Returned to Drifter (Barbarian). |
7 |
36 |
Suffer from a life-threatening illness. |
8 |
36 |
Failed to qualify for Corporate (Citizen). |
8 |
36 |
Submitted to the draft. |
8 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
38 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
38 |
Became a Citizen (Colonist). |
9 |
42 |
Nealie Barbary's business expands, Nealie Barbary's corporation grows, or the colony thrives. |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
42 |
Retired at age 42. |