Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Nevada Rule's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Returned to Navy (Engineer/Gunner). |
3 |
24 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Special assignment or duty on board ship. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Nevada Rule do not know what happened to Nevada Rule. There is a gap in Nevada Rule's memory. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
37 |
Suffer from a life-threatening illness. |
8 |
37 |
Became a Scout (Courier). |
8 |
39 |
Nevada Rule's ship is damaged, and Nevada Rule have to hitch-hike Nevada Rule's way back across the stars to the nearest scout base. |
8 |
39 |
Gain 1 Contacts. Gain 3 Enemies. |
9 |
39 |
Switched to Drifter (Scavenger). |
9 |
42 |
Nevada Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |