Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Assigned to an urbanised planet torn by war. |
3 |
30 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
32 |
Nearly killed. Fully recovered. |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
36 |
Drafted into Engineer/Gunner |
6 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
Gained a contact. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Special assignment or duty on board ship. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |