Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
25 |
A sudden war destroys Omie Graham's trade routes and contacts, forcing Omie Graham to flee that region of space. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
Omie Graham do not know what happened to Omie Graham. There is a gap in Omie Graham's memory. |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Forced to muster out. |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 |
41 |
Gain Enemy if Omie Graham don't already have one. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Betrayed by a friend. One of Omie Graham's Contacts or Allies betrays Omie Graham, ending Omie Graham's career. That Contact or Ally becomes a Rival or Enemy. |