Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies that Pansy Morgan easily defeat. |
1 |
19 |
Gain Enemy if Pansy Morgan don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Pansy Morgan gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Pansy Morgan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
38 |
Vessel participates in a diplomatic mission. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
45 |
Pansy Morgan join a gambling circle on board. |
7 |
45 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |