Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
A disaster or war strikes. |
1 |
20 |
Injured. |
1 |
20 |
The planetary government interferes with Patsy Lamb's research for political or religious reasons. Patsy Lamb continue working openly and gain an Enemy. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
26 |
An expedition or voyage goes wrong, leaving Patsy Lamb stranded in the wilderness. |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Became a Drifter (Barbarian). |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Patsy Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
40 |
Spent the college years partying. |
6 |
40 |
Graduated. |
7 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
A good deal ensures Patsy Lamb is living the high life for a few years. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |