Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Accused of a crime |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
23 |
Disgraced. Word of Paula Clubb's criminal past reaches Paula Clubb's homeworld. |
3 |
26 |
Switched to Prisoner (Inmate) with previous rank. |
3 |
30 |
Attacked by another prisoner. |
3 |
30 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
31 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
44 |
Paula Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |