Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
A mission goes wrong; Phyllis Meyer and several others are captured and mistreated by the enemy. Gain Phyllis Meyer's jailer as an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
When dealing with an alien race, Phyllis Meyer botch an opportunity to gather extra intelligence about them. |
2 |
22 |
Phyllis Meyer have no idea what happened to Phyllis Meyer – they found Phyllis Meyer's ship drifting on the fringes of friendly space. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
28 |
Phyllis Meyer have no idea what happened to Phyllis Meyer – they found Phyllis Meyer's ship drifting on the fringes of friendly space. |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Phyllis Meyer's work ends up coming home with Phyllis Meyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Someone more charismatic but less devout than Phyllis Meyer has become Phyllis Meyer's superior. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Phyllis Meyer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |