Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
30 |
Involved in a feud with a rival criminal organization. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Rae Mar's job. |
5 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Rae Mar retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Rae Mar do not know what happened to Rae Mar. There is a gap in Rae Mar's memory. |
7 |
37 |
Became a Scout (Surveyor). |
7 |
39 |
Rae Mar's ship is damaged, and Rae Mar have to hitch-hike Rae Mar's way back across the stars to the nearest scout base. |
7 |
39 |
Gain 4 Contacts. Gain 3 Enemies. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |