Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Ray Brew's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Ray Brew's ship is damaged, and Ray Brew have to hitch-hike Ray Brew's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Advanced training in a specialist field. |
4 |
28 |
Voluntarily left Engineer/Gunner |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
32 |
Amnesia. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Became a Agent (Intelligence). |
6 |
35 |
Befriended by a senior agent. |
6 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
37 |
Voluntarily left Intelligence |
7 |
37 |
Failed to qualify for Performer (Entertainer). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Ray Brew's Contacts or Allies betrays Ray Brew, ending Ray Brew's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Became a Prisoner (Thug). |
8 |
40 |
Accused of assaulting a prison guard. |