Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Rosemary Mitchell join a gambling circle on board. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Rosemary Mitchell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Flight) officer rank 4 with the new title Commander. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Rosemary Mitchell is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Became a Scout (Courier). |
5 |
37 |
Perform an exemplary service for the scouts. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Spend several years jumping from world to world in Rosemary Mitchell's scout ship. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Courier). |
7 |
42 |
Rosemary Mitchell's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |