Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Attempted a risky adventure and was wildly successful. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Rogue (Enforcer). |
6 |
36 |
Moved to a new world. |
7 |
38 |
Continued as Rogue (Enforcer). |
7 |
41 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
42 |
Forced to muster out. |