Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
A mission goes wrong; Sammie Diaz and several others are captured and mistreated by the enemy. Gain Sammie Diaz's jailer as an Enemy. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
26 |
A sudden war destroys Sammie Diaz's trade routes and contacts, forcing Sammie Diaz to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Sammie Diaz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Journalist (Entertainer). |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
34 |
Betrayed by a friend. One of Sammie Diaz's Contacts or Allies betrays Sammie Diaz, ending Sammie Diaz's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
35 |
Sammie Diaz is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
40 |
Sammie Diaz refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sammie Diaz's faith. |
8 |
42 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |