Crewman Sammie Spencer  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 45 F 6 (0) 6 (0) 10 (1) 7 (0) 6 (0) 7 (0)66A767
Unhappy
 
Skills
Admin 0
Athletics (Dexterity) 1
Carouse 0
Deception 1
Flyer 0
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 0
Pilot 0
Science (Physical Sciences) 0
Stealth 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant2 / 01
Citizen Worker 01
Drifter Wanderer 22
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Lorna Little Enemy 0 3 0 2 Suerrat (F/26)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Sammie Spencer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Commissioned in Navy (Line/Crew) with the new title Ensign.
1 22 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
2 22 Voluntarily left Line/Crew
2 22 Became a Citizen (Worker).
2 23 Sammie Spencer learn something Sammie Spencer should not have – a corporate secret, a political scandal – which Sammie Spencer can profit from illegally.
3 26 Voluntarily left Worker
3 26 Became a Drifter (Wanderer).
3 28 Attacked by enemies that Sammie Spencer easily defeat.
3 28 Gain Enemy if Sammie Spencer don't already have one.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 33 Drafted into Merchant Marine
4 34 Promoted to Drifter (Wanderer) rank 2.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 Embroiled in legal trouble.
6 38 Continued as Merchant (Merchant Marine).
6 41 A good deal ensures Sammie Spencer is living the high life for a few years.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙