Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Sammie Spencer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Sammie Spencer learn something Sammie Spencer should not have – a corporate secret, a political scandal – which Sammie Spencer can profit from illegally. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Sammie Spencer easily defeat. |
3 |
28 |
Gain Enemy if Sammie Spencer don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Drafted into Merchant Marine |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A good deal ensures Sammie Spencer is living the high life for a few years. |