Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Shelly Holland's scout ship. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Shelly Holland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Shelly Holland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Became a Entertainer (Journalist). |
7 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Shelly Holland far from home. |