Shelly Holland  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 45 F 4 (-1) 5 (-1) 2 (-2) 7 (0) 5 (-1) 6 (0)452756
Concrete thinking, Obliging
 
Skills
Animals (Training) 1
Astrogation 0
Athletics (Endurance) 1
Electronics (Remote Ops) 1
Gun Combat 0
Mechanic 0
Persuade 0
Pilot (Capital Ships) 1
Profession (Freeloader) 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Drifter Barbarian 03
Agent Law Enforcement Rookie01
Entertainer Journalist 01
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Perform an exemplary service for the scouts.
2 22 Continued as Scout (Courier).
2 26 Spend several years jumping from world to world in Shelly Holland's scout ship.
3 26 Voluntarily left Courier
3 26 Became a Drifter (Barbarian).
3 30 Shelly Holland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 30 Failed to qualify for Journalist (Entertainer).
4 30 Continued as Drifter (Barbarian).
5 34 Continued as Drifter (Barbarian).
5 36 Shelly Holland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 36 Failed to qualify for Thief (Rogue).
6 36 Submitted to the draft.
6 36 Became a Agent (Law Enforcement) with the new title Rookie.
6 40 Scarred. Fully recovered. Owe 5,000 for medical bills.
7 40 Became a Entertainer (Journalist).
7 42 An investigation, tour, project or expedition goes wrong, stranding Shelly Holland far from home.
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