Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Commanding officer takes an interest in Shelly McGuire's career. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Given specialist training in vehicles. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Merchant (Broker). |
6 |
36 |
Risk Shelly McGuire's fortune on a possibility lucrative deal and win. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
37 |
Given advanced training in a specialist field |
8 |
40 |
Continued as Merchant (Broker). |
8 |
42 |
A series of bad deals and decisions force Shelly McGuire into bankruptcy. Shelly McGuire salvages what Shelly McGuire can. |